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Game based learning: a case study on designing an educational game for children in developing countries. [r-libre/965]

Ferreira, Susan; Gouin-Vallerand, Charles, & Hotte, Richard (2016). Game based learning: a case study on designing an educational game for children in developing countries.. In Proceeding of 8th International Conference on Virtual Worlds and Games for Serious Applications, vol. 4, no 16. Barcelone, Espagne.

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Content : Accepted Version
Item Type: Papers in Conference Proceedings
Refereed: Yes
Status: Published
Abstract: Despite the efforts and global policies to achieve universal primary education, there are still 58 million children, roughly between the ages of 6 and 11, out of school globally. Although previous studies showed the value of serious games for learning, not enough efforts were made to apply serious games to reduce children illiteracy. Understanding the complexity of this problem, we put together a multidisciplinary research team, and an industrial partner, to work on the design of a serious game for children without access to school. In this paper, we present the preliminary results of our case study, showing the main design challenges faced to develop such tool and proposing solution to overcome those issues. We aim to call the attention of the research community about the urgent need of more studies in this field and we argue that our results could be used as starting point for taking forward future work in this direction. Keywords—Serious games; children education; mobile learning; game learning scenario; ICTD
Official URL: https://vsgames2016.com/proceedings/
Depositor: Hotte, Richard
Owner / Manager: Richard Hotte
Deposited: 14 Jul 2016 13:28
Last Modified: 14 Sep 2016 15:39

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