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Research project on the development of digital literacy through games [r-libre/3774]

Marier, Sophie; Bonenfant, Maude, & Plante, Patrick (Jun 2025). Research project on the development of digital literacy through games. Paper presented at the SALTISE Conference 2025 : Connecting Communities Over a Decade: Reflections on past, purpose, and the path ahead, Québec, Québec.

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[img]  PowerPoint - SALTISE_Colloque_2025_Marier_Plante_Bonenfant.pptx
Content : Slideshow
 
Item Type: Conference papers (unpublished)
Refereed: Yes
Status: Unpublished
Abstract: This project investigates the acquisition of 37 key digital literacy concepts, as outlined in the Digital Competency Framework, through the use of a serious digital game. It responds directly to the call from the Quebec Innovation Council’s Ready for AI (2024) report to enhance digital and AI literacy among students and learners—a crucial step toward the responsible integration of technology and artificial intelligence in society. The presentation will outline the project’s theoretical framework, research methodology, and the design of the digital learning tool. It will also emphasize the importance of inter-institutional collaboration in driving educational innovation. The project is led by Sophie Marier, in collaboration with Maude Bonenfant (UQAM) and Patrick Plante (TÉLUQ), and supported by five college partners from the greater Quebec City area: Cégeps Sainte-Foy, Garneau, Limoilou, Lévis, and Collège Mérici.
Official URL: https://www.saltise.ca/wp-content/uploads/2025/06/...
Depositor: Plante, Patrick
Owner / Manager: Patrick Plante
Deposited: 10 Jun 2025 13:43
Last Modified: 12 Jun 2025 22:31

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