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Women’s Experiences on the Path to a Career in Game Development [r-libre/1656]

Weststar, Johanna et Legault, Marie-Josée (2018). Women’s Experiences on the Path to a Career in Game Development. Dans Gray, Kishonna L.; Voorhees, Gerald et Vossen, Emma (dir.), Feminism in Play (p. 105-123). Londres : Palgrave Macmillan, coll. « Games in context series ». ISBN 978-3-319-90538-9

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[img]  Microsoft Word - GenderTrilogySubmission_Women.docx
Contenu du fichier : Manuscrit soumis (avant évaluation)
 
Catégorie de document : Chapitres de livres
Évaluation par un comité de lecture : Oui
Étape de publication : Publié
Résumé : Like other science, technology, engineering and mathematics (STEM) fields, women are highly underrepresented in the workforce of the video game industry. The pipeline metaphor of blocked and leaky pipes is the dominant theoretical and methodological paradigm for tracking the representation of women in STEM fields as well as interventions aimed at increasing the numbers. Yet a growing body of literature points to flaws in the metaphor and the continued challenges that women experience when accessing STEM careers through traditional ‘pipes’. This paper argues that where the pipeline metaphor has not worked for women in STEM, so too it will not work for women in games while the pipeline to game development jobs remains hostile to women. Specifically this paper applies the traditional science and technology pipeline model of early access/exposure and continued formal schooling to the field of game development. It reviews and synthesizes literature about the representation of female characters in video games and the access to games of girls and women while adding new quantitative and qualitative data about formal schooling and the experiences of women game developers to present a model of exclusion. In conclusion, the paper argues that women face barriers to entry through the negative stereotyping of female characters in video game content and through socially constructed barriers to access in video game play. Increased credentialism and formalized schooling for game-related careers reproduces the systematic barriers and occupational segregation already identified in other STEM fields. Staying in the industry is a challenge to women due to the structural norms created by a project-management form of work organization and systemic discrimination. The paper closes with a discussion of the need for different pipes rather than patched pipes.
Adresse de la version officielle : https://www.palgrave.com/br/book/9783319905389
Déposant: Legault, Marie-Josée
Responsable : Marie-Josée Legault
Dépôt : 02 avr. 2019 19:19
Dernière modification : 02 avr. 2019 19:19

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