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The Capacity for Mobilization in Project-Based Cultural Work: A Case of the Video Game Industry [r-libre/302]

Legault, Marie-Josée et Weststar, Johanna (2015). The Capacity for Mobilization in Project-Based Cultural Work: A Case of the Video Game Industry. Canadian Journal of Communication, 40 (2), 203-221.

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[img]  PDF - LegaultWeststarMobilisationVGD-CJC-15.pdf  
Catégorie de document : Articles de revues
Évaluation par un comité de lecture : Oui
Étape de publication : Publié
Résumé : Though dissatisfied with some management practices and working conditions, like most high-tech knowledge workers, videogame developers remain reluctant towards unionization. This paper examines the factors of collective action among developers as an example, using data gathered from an international survey and interviews. We conclude that developers meet some conditions conducive to collective action but face many obstacles as well, both to collective action and to unionization proper. This does not lead us to share the belief of a decline in collective action, but rather raises the issue of conflating union action and collective action. Our study reveals how unsuited the general North American trade union system is to their situation, as it is to project-based environments and knowledge workers in general.
Adresse de la version officielle : http://www.cjc-online.ca/index.php/journal
Déposant: Legault, Marie-Josée
Responsable : Marie-Josée Legault
Dépôt : 26 mai 2015 13:01
Dernière modification : 16 juill. 2015 00:46

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