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Quality of Life in the Game Industry. Report of the Quality of Life survey 2009 [r-libre/301]

Legault, Marie-Josée et Weststar, Johanna (2012). Quality of Life in the Game Industry. Report of the Quality of Life survey 2009. International Game Developers Association.

Fichier(s) associé(s) à ce document :
[img]  PDF - 2009 QoL-IGDA-Final.pdf  
Catégorie de document : Rapports
Évaluation par un comité de lecture : Oui
Étape de publication : Publié
Résumé : This report commissionned by the International Game Developers Association (IGDA) disseminates the outcome of the Quality of life survey (QoL), which remains a partnership with Western University and TÉLUQ. The QoL was open to anyone involved in the video game industry in a professional or academic capacity. IGDA was looking for a systematic way to understand game developers worldwide, including both IGDA members and non-members, knowing developers’ priorities and the most pertinent issues affecting their overall satisfaction. These insights will be leveraged to help prioritize the IGDA’s advocacy efforts and initiatives. In 2004, the IGDA launched its initial Quality of Life survey in an effort to gain a much clearer understanding of the issues that affect life as a game developer – from “crunch time” to compensation issues. In 2009, the IGDA repeated the Quality of Life survey in partnership with researchers at Western University in Ontario, Canada and TÉLUQ in Québec, Canada. The survey once again provided more insights into how the issue was evolving in our industry, and then a few years ago the IGDA conducted a separate diversity survey to help us obtain a clearer perception of developer demographics. In 2014, IGDA launched a third survey (report of which is also available in this archive) called the Developer Satisfaction Survey (DSS), which remains a partnership with Western University and TÉLUQ, as well as new partners M2 Research and the Georgia Institute of Technology.
Informations complémentaires : The data which is presented in this report has also been released in an another report authored by us and officially sanctioned by the IGDA, titled “Report of the Quality of Life Survey 2009”. The report that you are reading now looks very similar to the IGDA released report. It mirrors the format and includes exactly the same raw data and general reporting of the data (i.e. tables and figures). What is different in this report is additional contextual analysis around some of the data. It was our attempt here to provide some insight from the popular and academic literature as well as our own research to try to answer some of the ‘why and how’ questions as opposed to just describing the ‘what, when and where’. As a result this report contains numerous perspectives on the video game industry and interpretations of the Quality of Life data that should not be taken as the official opinion of the IGDA Quality of Life Committee or the broader IGDA, but that we feel are important steps in critically analysing the state of QoL in the game industry.
Adresse de la version officielle : http://gameqol.org
Déposant: Legault, Marie-Josée
Responsable : Marie-Josée Legault
Dépôt : 05 sept. 2014 13:10
Dernière modification : 16 juill. 2015 00:46

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