Open access research
publication repository

Videogame developers among “extreme” workers: Are death marches over? [r-libre/1271]

Legault, Marie-Josée, & Weststar, Johanna (2017). Videogame developers among “extreme” workers: Are death marches over?. The E-Journal of International and Comparative Labour Studies, 6 (3).

File(s) available for this item:
[img]  PDF - WorkingTimeArticle-RLibre.pdf  
Item Type: Journal Articles
Refereed: Yes
Status: Published
Abstract: The videogame industry is a work environment that is emblematic of O’Carroll’s (2015) encompassing model of a 24/7/365 working time model of flexibility. We use O’Carroll’s model to challenge two myths about videogame developers (VGDs): the long hours of work are in fact unpredictable hours, and flextime HR programs do not allow for real control over working hours. We use a mixed methods approach (international online survey and 100 Canadian interviews) to analyse the case of VGDs - a different, but similar type of worker to the IT workers analysed by O’Carroll. We can generalize O’Carroll’s model based on the IT case to the VGD case. Based on these two cases, we propose that the rise of project-based work environments is a major explanatory factor of this raising trend in the 24/7/365 model of flexibility. More research examining project-based regimes in other sectors and settings is required to generalize further. Though this model can appear to fit the reality of knowledge work in general, it more accurately describes project-based work in creative environments, which is nearly always knowledge work, but the reverse cannot be inferred.
Official URL: http://ejcls.adapt.it/index.php/ejcls_adapt/issue/...
Depositor: Legault, Marie-Josée
Owner / Manager: Marie-Josée Legault
Deposited: 17 Nov 2017 18:37
Last Modified: 17 Nov 2017 18:37

Actions (login required)