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Hotte, Richard; Ferreira, Susan M.; Abdessettar, Saâd et Gouin-Vallerand, Charles (2017). Digital Learning Game Scenario: A pedagogical Pattern applied to Serious Game Design. Dans Proceedings of the 9th International Conference on Computer Supported Education (CSEDU 2017). Porto, Portugal.
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- CSEDU_2017_29_vc26022017.pdf
Contenu du fichier : Manuscrit accepté (révisé après évaluation) |
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Catégorie de document : | Communications dans des actes de congrès/colloques |
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Évaluation par un comité de lecture : | Oui |
Étape de publication : | Publié |
Résumé : | The design of educational Serious Games (SG) remains a difficult operation which requires a tight weave between practices in instructional design and game design to be effective. Despite excellent works in the domain, the balance problem increases more significantly in the mobile learning system development such as Kids Smart Mobile School (KSMS) as a SG. KSMS is a school that aims to provide learning from K to 12 in Math and English as a Second Language to children without access to school in developing countries. This paper proposes a solution by designing a pedagogical pattern of a Learning Game Scenario, based on the educational Montessori approach mixed up with instructional engineering technique. This pattern is applicable to the various learning phases, making up the structure cognitive and pedagogical of KSMS. Moreover, this paper indicates how this pedagogical pattern makes easier the communication between members of an interdisciplinary team in different phases of design and development. |
Déposant: | Hotte, Richard |
Responsable : | Richard Hotte |
Dépôt : | 07 mars 2017 21:15 |
Dernière modification : | 05 déc. 2017 19:18 |
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