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Game based learning: a case study on designing an educational game for children in developing countries. [r-libre/965]

Ferreira, Susan; Gouin-Vallerand, Charles et Hotte, Richard (2016). Game based learning: a case study on designing an educational game for children in developing countries.. Dans Proceeding of 8th International Conference on Virtual Worlds and Games for Serious Applications, vol. 4, no 16. Barcelone, Espagne.

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[img]  PDF - PID1178474.pdf
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Catégorie de document : Communications dans des actes de congrès/colloques
Évaluation par un comité de lecture : Oui
Étape de publication : Publié
Résumé : Despite the efforts and global policies to achieve universal primary education, there are still 58 million children, roughly between the ages of 6 and 11, out of school globally. Although previous studies showed the value of serious games for learning, not enough efforts were made to apply serious games to reduce children illiteracy. Understanding the complexity of this problem, we put together a multidisciplinary research team, and an industrial partner, to work on the design of a serious game for children without access to school. In this paper, we present the preliminary results of our case study, showing the main design challenges faced to develop such tool and proposing solution to overcome those issues. We aim to call the attention of the research community about the urgent need of more studies in this field and we argue that our results could be used as starting point for taking forward future work in this direction. Keywords—Serious games; children education; mobile learning; game learning scenario; ICTD
Adresse de la version officielle : http://vsgames2016.com/proceedings/
Déposant: Hotte, Richard
Responsable : Richard Hotte
Dépôt : 14 juill. 2016 13:28
Dernière modification : 14 sept. 2016 15:39

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